***Disclaimer
– The PC review copy of the featured game was provided by/on behalf of the
developer at no cost to the reviewer***
You can see my video on Armello here.
You can see my video on Armello here.
The
self-imposed media blackout is over, I can finally see what other people
thought. I wonder whether they agree with me. I wonder whether they agree that
yet another Australian Indie Game Developer has hit the nail on the head. In
fact, this latest nail-head-hitting developer has produced such a cracker of a
game, I am tempted to introduce an actual rating system![1]
What
am I talking about? Read on and find out…
Developer: League
of Geeks
Publisher: League of Geeks
Genre: Adventure RPG Strategy thing (Interactive Digital Board Game)
Released: September 1, 2015
Publisher: League of Geeks
Genre: Adventure RPG Strategy thing (Interactive Digital Board Game)
Released: September 1, 2015
Now,
I want to preface this review with the fact that to me, there is no ‘perfect
game.’ Armello does indeed have some
flaws, and I will definitely talk about them here However, much like the flaws
of Hand of Fate (y’know, by that
other Aussie developer), they are mild niggles made even milder by the
spectacular whole that they are part of. One of the resounding impressions one gets
when playing Armello is that this is
a polished product – one that has been developed with love and care – not something
that has been stamped out to make a quick buck. This is something I always look
for in a game, and rarely find, to be honest. However, Armello hits the spot for me, in more ways than one.
With
a great aesthetic, a solid soundtrack, intuitive gameplay, fun concepts, and
charm by the bucketload, Armello is a
game I am happy to recommend to anyone from the most casual of gamers all the
way through to the hardcore. Note that I am reviewing the PC copy of Armello.
So, let’s get into the nitty-gritty.
Plot
![]() |
| Welcome to Armello |
And
it really would be so standard as a plot, if it weren’t for two things.
Firstly, sorry I forgot to mention this earlier, everyone is an animal. There
are eight characters to choose from, two from each of the four clans – Wolf,
Bear, Rat, and Rabbit respectively – one of either gender. This, for me, brought
back memories of a childhood spent reading Redwall
novels by Brian Jacques. Others have suggested (presumably because of the
darker themes) that it is like Game of Thrones with animals. To my relief, I
didn’t make that particular connection. The second thing that rocks the boat is
the gameplay…
Gameplay
I
am sure others have asked this but: What
is with Australians and card games?
Cards
take a key role in Armello, but a
different role to that of Hand of Fate.
Cards are used as part of the turn-based gameplay, allowing you to buff
yourself, gain new equipment and allies, or set traps for and cast spells on
your enemies. There are 6 factions within every match: Four contenders for the
throne, the King and his Guards, and the Bane – a nasty creature spawned of the
Rot. This ensures that every turn involves some action. With this many
factions, and the relatively small map, the game is already set to be quite
exciting. Factor in the variability of the cards – which can really shake up gameplay
- and quests for all the contenders for the throne, and every turn keeps you
guessing.[2]
You
can play both single player and multiplayer (up to 4) modes, and both are fun.
Single player pits you against the AI, which does a reasonable enough job of
challenging you. However, the game plays a little bit more slowly, and as you
are unable to fast forward the AI turns it can become tedious.[3]
However, the multiplayer
matches are significantly better, with both a faster pace of play and the added
bonus of human unpredictability thrown into the mix. I had fun in single
player, but in multiplayer I had a blast. Better still, if it is just you and
one friend, the AI can fill the other 2 free slots more than satisfactorily.
This is a game that plays best with friends, especially if you are playing
within earshot – it is nice to hear someone else screaming loud curses at their
misfortune. My one whinge in regards to multiplayer is that even when playing a
private match with friends, there is a 30 second countdown, during which
everyone must choose their characters and starting equipment. A moment of
indecision often leaves you ill-prepared. I get the timer for matches with
random player, but with friends it would be nice to have more time.
![]() |
| Become the Kingslayer. |
There
is a random event at the start of every day – there is a day/night cycle - wherein
the player with the highest Prestige score – Prestige being earned by defeating
enemies and completing quests – serves as counsel to the King, and is forced to
choose between two generally unsavoury options to inflict upon the entire game
world. This is a great feature, as it forces players to choose the lesser of
two evils…or not, should the path of cruelty appeal to you.
![]() |
| Choose your hero, and their gear. |
In
regards to in-game equipment and companions, all of which come on cards, you
have three slots for gear and three for companions. Further, with the exception
of a few special cards, all cards have a use cost. Items, traps, and companions
all cost coins, and spells cost magic. All pretty straight forward and
intuitive. The Rot shakes up the economy a little, as it has both negative and
positive effects. If you have any Rot, you take damage in the morning but get damage bonuses in some fights.
If you have so much Rot that you are Corrupted by it, you gain health for every
kill, but will die instantly if you step into a magic stone circle.
Speaking
of which, the game map is made up on a hex grid. While it is a set size and
shape and has the clan bases in each corner and the palace and grounds in the centre,
all the other tiles (which include various terrain types as well as settlements,
dungeons, and stone circles) are randomly placed at the start of each game.
This makes for a nice bit of variation, but after 6+ hours of gameplay,
possibly not enough. As you might expect, the different terrain types impact
upon movement speeds, and give you various buffs/debuffs when you occupy them –
standard, but well executed.
![]() |
| Sometimes, no one wins. |
This,
of course, leads to one of the biggest points about Armello. It really is like a board game, with plenty relying on
chance. This is a strong point for the game. From the cards to the dice rolls
the element of chance keeps the adrenaline pumping even after hours of play.
Better still, unlike some games that use ‘chance’, Armello gives the impression that everything really is random, and
that your good or bad fortune are not contrived or moderated in any way. This,
I think, is key to enjoying the game. Even when your luck goes south, you
(usually) take it in a light-hearted way. After all, next turn you might get
that great armour, or complete your quest, or roll really well.
Expect
to do a lot of reading in this game. There is no voice acting, with everything
being delivered via text. That said, all the text in Armello is excellently written, and even when in the mood for some
pedantry I could find no errors, grammatical or otherwise. The writing is
gripping, and keeps up with the pace of the game.
If
I had any big criticisms, it was that both I and my fellow tester found that
while there was some variation in the
maps thanks to the random arrangement of the tiles, it needs more. Perhaps
different sized maps, or more diverse tile types would make this better. The
other niggle is that the each game’s length is governed by the lifespan of the
King, which gradually ticks down over time. While you can lengthen it a little
in game, there is nothing in the pre-game settings to allow you to set up
longer or shorter games. Hopefully this gets added later, because the desire
for longer matches was definitely there when we were testing the game.
The
navigation of the screen was at time troublesome on our two test machines. Edge
scrolling was iffy at best, with only the left and top sides of the screen
detecting mouse pressure at all. WASD navigation was a little better, and click
and drag better again, but none of it was consistent or smooth.
The
options menu isn’t completely up to snuff either, with little beyond overall
visual quality and the resolution customisable. I like my options to be many
and varied.
Speaking
of graphics…
Graphics
Armello is
a looker, no doubt about that. The art style is possibly one of the most
cohesive and charming I have seen in an Indie game to date. With bold colours
blended with subtle designs, this game is so pretty that I struggled to believe
I was playing a $20 Indie game. If the card art had been static, I would have
praised it until I was blue in the face. But it wasn’t.
It
was better than that…
![]() |
| Collect all the (beautiful) cards. |
The
animations are fluid and stylish, and nothing really disappoints. Both I and my
fellow tester did note, however, that the fog after effects are not quite
right, and left both of us feeling like there was something wrong with our eyes
on two separate systems.
As
I mentioned before, the limited options menu is a bit of a letdown, as being
able to switch off that particular feature would have been good.
I
will discuss the graphics in greater detail in my Armello video.
Armello’s
soundtrack is great. Much like Hand of
Fate, the music was always just right, setting the mood perfectly. It
matched the action of the game, and never intruded unpleasantly. I am certainly
not disappointed that you get the soundtrack with the game.
The
other audio elements are of equally high calibre, delivered in a clean and
crisp manner. They are not overly flashy or excessive, but are pleasing to the
ear, and do not detract from the experience.
As
mentioned earlier, Armello does not
feature voice acting, but this in no way detracts from the experience.
(Re)Playability
![]() |
| Unpleasant choices abound. |
While
the individual matches are short, this game has plenty of replayable. The chance
factor
certainly shakes things up, and once you factor in the 8 different characters, all of their different starting gear, the 4 different victory conditions, and the life extending advantages of solid multiplayer, I can’t see this game getting old any time. Due to the nature of the gameplay, Armello is a game you can come back to time and time again, whether you are looking to round off some more achievements, or just looking to wind down with some friends after a long day.
certainly shakes things up, and once you factor in the 8 different characters, all of their different starting gear, the 4 different victory conditions, and the life extending advantages of solid multiplayer, I can’t see this game getting old any time. Due to the nature of the gameplay, Armello is a game you can come back to time and time again, whether you are looking to round off some more achievements, or just looking to wind down with some friends after a long day.
The
charm of Armello only adds even
further to the replayability.
Pros
|
Cons
|
·
Great art style and animations – very polished
|
·
Minimalist options menu that is lacking is some
areas
|
·
Very playable, with intuitive interfaces
|
·
Map navigation is dodgy at best
|
·
Solid audio work, with a great soundtrack
|
·
Cannot customise level size or game length
|
·
Well written, if simple, story
|
·
Fog effects made my eyes feel funny
|
·
Inviting aesthetic
|
·
Aggravated my ‘one-more-turn syndrome’
|
·
Engaging, adrenaline pumping gameplay
|
·
Where is the
white weasel/stoat/ferret from the launch trailer?
|
·
You can be a
rabbit in a suit of armour!
|
There
are some things we would like to see added to Armello. More characters would be fantastic, probably with more
cards to boot. Certainly more control of game length, and the addition of
different maps and tiles would be welcome. Beyond that, there isn’t really much
more that you can ask for.
Well,
except for the white weasel/stoat/ferret from the launch trailer.
Conclusion
I
feel I have said too much already, but I shall say a little more.
Armello is
a simple little game that bowls you over with its charm and polish, and sucks
you in with a solid story and some brilliant gameplay. The game offers plenty
of variation and makes you curse the gods of chance (in a good way). While
there are some rough edges, you have to look quite hard for them, and they
never detract from the overall impression: that of a game delivered with all
the love and dedication one wishes every developer put into their games.
This
is a great showing from a new developer, and we can only hope there are more
great games to come.
Sagrannus Rating – 8.5/10
(Strongly recommended)
***Disclaimer
– The PC review copy of the featured game was provided by/on behalf of the
developer at no cost to the reviewer***
[1]
And change my format a little.
[2]
In a good way.
[3]
I know in my case the phrase “Hurry up, I
want another go!” was screamed a few times…
[4]
And, if you hold your cursor over a card, you can see who created the art too!
Praise where praise is deserved. Good stuff!
[5]
Yes, that was deliberate.










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