Magic in the Narrative
Today's discussion is on magic, the role it plays in a narrative world, and how I created the magic system that prevails in my own fantasy world.
What is Magic?
Well, how long have you got?
Magic, how we depict it, and how it operates within our narrative is a tricky prospect when writing. It is one of those things in the narrative that is dependant on so very many things: the writer's cultural background; the audience's cultural background; the genre that the narrative belongs to; the desired effect; its importance as a plot device, just to name a few things. I won't get into the culture debate, I'll leave that for someone else.
Even someone who is not 'widely read' will have undoubtedly encountered a number of 'magic systems', or sets of rules within which a particular narrative's magic functions. Every writer/author has their own idea on how magic should exist in their world, some of the idea being their own, and some of it being influenced by things they have read, movies they have watched, or games they have played.
For example, Raymond E Feist's acclaimed Midkemia novels have two 'Paths' of magic, the 'Greater' and 'Lesser', and although at times the boundaries of these disciplines seem a little hazy, the system holds up and seems to function well, fitting the world like a figurative glove. Pratchett's Discworld, much like the diverse cultures and races within it, featured a number of systems, depending on who or what was wielding magic. For Pratchett, witches and wizards used different forms of magic, which was separate from that of the Elves, or any other fey beings. Due in no small part to the late Sir Terry Pratchett's literary mastery, this diverse network of magical systems operated extremely well, and helped breathe life into an already vibrant world. Both of these authors (Feist and Pratchett) employed, but were not restricted to, 'flash-bang' magic, i.e. the use of fireballs, lightning, and other explosively tasty things. I will, for the sake of brevity and the illusion of academic prose, refer to this kind of magic as 'active' magic.
By contrast (excluding the Istari) Tolkien's Middle Earth featured a much more subtle magical system, with magic, as a whole, being more of a background element. Elven magic, and even the rings, could be described as possessing 'compulsion' magic. Other things, such as Elven weapons, were imbued with certain traits and powers. Fireballs, and other 'active' magics were the realm of the wizards, or 'Istari'. I will refer to this more delicate magic as 'subtle' magic.
So, I hear your minds ask, which is right?
BOTH - and by no means are they the only 'types' of magic that appear in narratives. I am simply picking a pair of examples to demonstrate my point.
Perhaps the fundamental thing to remember when looking at magic in fiction is that the magic system in any given narrative is the brainchild of the author. As I said before, these authors draw inspiration from other magic systems they have encountered, and then adjusted it, shaped it if you will, to fit into their world, making it their own. Authors try to make the magic system of their narrative fit their world as well as possible.
For me, the best way to check the efficacy of a given magic system is to ask a simple question:
'If I removed the magic from this story, would there be any sort of impact upon this narrative or its world?'
If the answer is yes, then the magic system works, and makes the narrative a more complete piece of work.
Native Perception of Magic
To make magic 'fit', the residents of a given narrative world must have some opinion, and perception of magic. Even if it is extremely rare, magic should be 'in the public eye'. If you disagree, have a think about this; the human race, until recently (and particularly during the 'Dark' and 'Middle' Ages), genuinely believed in magic. People genuinely believed in magical poultices, curses, witches, and creepy things under the bed (we now know that these are in fact old children's toys, long since abandoned, which have take on an ill aspect). So what is important is how magic is perceived in any given narrative.
The general populace may be suspicious of magic, or worship those who use it. They may be afraid, or consider it a blessing from the God(s). In some worlds it could be a tool or resource (like coal), resulting in a mago-industrial revolution, resulting in magically powered trains, clocks, and street lamps. In another, it may be a rare gift, which only 1 in a million people has. The possibilities are as good as endless.
Writing magic isn't easy, and shouldn't be - but it should be satisfying to write and read. A few things should be thought about early on in the creation process:-
How common is magic? - This is crucial to nail down early. Does everyone have it? If so, are there vastly different degrees of power, or is it equal across the board? If not, does it result in the general population treating the magic users as a 'lesser' or 'tainted' part of society, or perhaps a new upper class that rules with magic? These questions are vitally important, as they shape the world you are writing.
How is it accessed? - Access to magic is another key element of world and plot development. Is magic wielded through some ancillary device, such as a wand, crystal, or staff? Is it operated through speech? Does it require the consumption of something (for example, some forms of magic in Brent Weeks' Night Angel Trilogy require the wielder to be exposed to sunlight), or is it purely mind driven? Nail this down, and it can have an effect on many points within your narrative. For example, think about how detrimental it was for Ron Weasley in Rowling's Harry Potter and the Chamber of Secrets when his wand was damaged.
How is applied? - How does the magic in your world manifest itself? Is it 'active' or 'subtle'? Is all magic telekinetic, or psychic? How magic is applied (should) have a notable impact on how the populace of a world perceives it. If it is all fireballs and demon summoning, they probably are going to be less than welcoming to the chap who is waving the glowing lump of wood around and laughing maniacally.
Once these points have been established, some more things should be taken into account. Magic will undoubtedly effect governments, religions, and how society functions in general. If magical healing is pervasive in society, for example, would there be as high a rate of death due to infection or accidental injury as humans have historically suffered?
In a medieval setting in particular, both religion and political (for the sake of the argument, feudal) systems would be impacted upon. How, for example, does magic and its application feature in relation to religious doctrine? One possibility is that it could be treated in the same manner as medieval Christianity treated supposed 'witches' - i.e. burn at the stake or drowning. Or, do priests use magic as part of their work as holy men? An interesting scenario might be one in which a priest uses emotion altering magic to enhance his sermons, making his clergy more likely to react in certain ways. Another possibility would be to look at how certain classes might be impacted. In fact, let's do just that...
The Royal Family of Mages - In a particular world, only a very small group (one bloodline), have any magical powers. This family manages to establish/usurp a kingdom. Their magic can be used in an oppressive manner, or to better the lives of their adoring (or fearing) subjects. If treated with due care and attention, this would be a fantastic plot device for a novel. If used poorly, it would create a terrible imbalance (see last week's blog on credibility).
The Magic Caste - Those born with, or capable of wielding magic, make up approximately 10% of the population. As such, they are common enough to be an acknowledged part of society, but few enough to be a minority that is discriminated against. Along with limitations to the potency of their power (so many possible reasons for this) this means they become a spurned element of society. Perhaps they are branded, or bear disfiguring marks for identification. Another possibility is that they are born looking different, which only adds to their discrimination.
Magic is Learned - Let's step away from the idea of magic being genetic, and bound only to a percentage of the population. What if the ability to cast magic is present in everyone, but has to be taught? Perhaps to master magic you need some equivalent to a university education. This would have an interesting impact on society, as perhaps only those with the financial resources could become educated in the magic arts. This would certainly create an interesting world.
Balance
You knew, after what you read last week, that this was coming. Balance and credibility, you may have noticed, have a great deal of bearing on magic in narratives. Unrestricted magical power, while not impossible to write, can be more trouble than it is worth. Even an impressive wielder of 'active' and 'subtle' magic, who has ruled an empire for 100 years probably wouldn't have limitless power. Perhaps by using magic to extend his life, he has crippled himself in some other way. Maybe while magically supreme, he is decrepit and cannot move from his throne (akin to Mr House in Fallout: New Vegas). Below are some more fleshed out examples.
The God Emperor - Emperor Vallis Terrenius the Prime ascended to the throne by using his magic to bend all in the imperial court to his will. However, to maintain his position, he must constantly expend his magical energy on the upkeep of this manipulative spells, Should he end those spells, he would face all out rebellion. Thus, he must really on the Imperial Army (whose General is under one of these spells) and his own cadre of mages. Should the loyalty of his mages be lost, Emperor Terrenius would be bound to fall.
The Burning Duke - After the Battle of Tirfal, where he used his fire magic to obliterate the enemy legions, Duke Justinian was hailed a hero. He is often called on by his King to use his legendary powers to vanquish the King's enemies. However, every time he uses his magic, the Duke's life is shortened by a number of years. The greatest threat known has arrived at the border, but the Duke knows that if he faces the enemy with magic, his life will run out...
With these two examples, we see a way of balancing the immeasurable power of a 'super mage' with something else. Not only does this prevent imbalance, it often creates an intriguing plot device.
Arcane vs. Divine
D&D aficionados ahoy! As some readers might have noticed, the magic system in Dungeons & Dragons has inspired many an author. I am sure you can name a fair number of authors, novels, films, or video games that feature a system reminiscent of D&D. You might be wondering why this is...
For me, there are a number of reasons for this.
Credibility to Religion - In a world where magic and its use are in abundance, a religious system like the ones in the 'real world' would simply not work. Denial of magic would only function up to a point when the walls of the church/temple were built by one woman who quarried, cut, and set the blocks with her mind. Thus, by introducing a dualistic magic system, with 'Arcane' (from the Latin arcanus - 'hidden' or 'secret') and 'Divine' (from Latin divus - 'God') magics available. In this system, the two types of magic, which are drastically different in use and manifestation, are wielded by Wizards/Sorcerers, and Clerics/Priests respectively. With the ability to wield god(s) granted magic, the priests grant their faith a credibility that it would otherwise lack.
Diversity of Forms and Uses - As I said above, Arcane and Divine magics are often very different in their purpose. While Arcane magic is akin to what I define as 'active' magic, Divine is more subtle, and is more about healing and (as gamers would say) 'buffing'. This difference means their is a societal diversity, and prevents all the magic users from being lumped into one basket. This leads to my next point...
Balance - By avoiding allowing one magic user to wield the entire spectrum of magics, regardless of their power or intellect, this dual system holds an inherent balance. Nuff said.
It is just more fun, and more interesting - It really is. Take all these points, and think awhile. It creates a more diverse environment, allowing for more stories, with different results. Diversity is good!
My World
For my world of Doranath I, naturally, have created a special magical system that allows me to tick boxes of my own making. I will briefly run down them, and follow them with a brief narrative of sorts that I wrote to visualise the system, and create my world's perspective on arcane magic. I am sure you will notice some similarities with other systems that you have come across. As I said before, all writers are influenced by other things they have read, heard, or seen. Anyone who says difference is naive.
Dual System - My world has a dual magic system. Arcane is 'active' magic, and is more potent but at greater cost. Only those born with an Arcane Shard can wield Arcane magic. Divine, or deific, magic can be learned by anyone except Arcane mages (the Arcane shard prevents the presence of any other magic form). However, it is less potent (usually) than arcane magic, and is wholly reliant on practice and mental discipline, as well as religious devotion. There are other restrictions to magic, but...well...Spoilers.
The Arcane Shard - Those born with an Arcane shard suffer a terrible fate. Their mind develops at an accelerated rate, reaching adult maturity at age ten, though the body matures at a normal rate. Arcane power comes from the Arcane shard within their body, which in turn creates power by consuming its host, eventually converting their entire being to pure magical energy, often to dramatic effect. Use of difficult magic speeds up the conversion. Most mages live to a maximum age of thirty.
Appearance - Magic users in my world look different. They have no iris, pupil, or white in their eyes. Their eyes are one solid, luminescent colour that is tied to their native element. This is due to the arcane shard's consumption of the flesh. An adult mage who has used magic often will have blood that glows a matching colour.
Reliance on Elixir - To combat the conversion of flesh to magic, and prevent the magic user going nuclear upon their demise, all arcane wielders use some method to control. The most common form is known as 'the Elixir' which is a mysterious potion that serves to slow the shard's progress through the body. This recipe is carefully controlled, and even most mages do not know it, thus affecting the way in which mages may move around the world, and impacting upon the economy of the world.
No hard and fast rule on perception - My world is made up of many races and cultures. Thus, the perception of mages varies wildly. The Erelisians see it as a taint, and any mage caught within their territory will be executed. Conversely, the Dwarves of Mount Drael see it as a valuable gift, and Arcane smiths attain great fame as a result.
Excerpt from 'A Brief Account of the People and Customs of Doranath'
Arcana
and the Magi
It is said by the great lore
keepers, that after man rose to power, there was a collision of the planes. The
plane of Arcana, the birthplace of all magic, other than that of the Gods,
somehow merged with our own plane, and mankind received the gift of the Arcane.
This immense power was not without a
cost however, as most mages live only very short lives, until their 30th
year quite often. This is due to a combination of the incredible power they
hold within their bodies, which quite often is uncontrollable, and the fact
that to be able to utilise their planar gift they must constantly drink of a
strange brew made by the men of Darrianus. It is said that is made of the
powdered scales of salamanders and various mystical herbs and roots. Without
this potion, mages have no way of controlling their magic, and they will die in
acute agony.
I do not know whether it is the
magic, the potion or the combination of the two that makes the eyes of a mage
so strange. They seem to be lit from within, and never have whites, pupil, nor iris. In some places mages must wear a hood that conceals
their eyes so as not to drawn undue attention, or frighten the simple minded, though many mages do this anyway, regardless of their locale.
Conclusion
Here we are, once more, at the end of a discussion. I hope my thoughts and opinions on magic within narratives has been informative, and perhaps even insightful. If lacking that, then I hope at the very least that you have enjoyed this diversion from your daily routine. Thank you again for taking the time to read this.
If you do wish to leave comments, you are more than welcome to, providing they are civil and add to the discussion (or are desperately sycophantic, because a touch of narcissism is a good thing). If you think I have missed a point in my discussion, I would love to know.
Until next time, I bid thee farewell,
NNB CLARKE
P.S. I once again apologise for any typos. I do reread several times after this goes up to double check, but I know I make mistakes.